Template_ General Game Design Document

“DO NOT REQUEST EDIT ACCESS CLICK HERE TO LEARN HOW TO DOWNLOAD YOUR OWN COPY WARNING If you request access to edit this document, I will add your email to a million SPAM lists Game Name General Game Design Document Version 1.0 Name Contact Information Table of Contents Design History This is a change listing quickly describing each major version and changes. Section I – Game Overview Game Concept Feature Set Genre Survival/Horror Target Audience Teens/Adults Game Flow Summary How does the player move through the game. Both through framing interface and the game itself. Look and Feel What is the basic look and feel of the game? What is the visual style? Project Scope Number of locations: Minimum of Three Number of levels Number of NPC’s: Minimum of Five Number of weapons: Estimated Three to Five Etc. Section II – Gameplay and Mechanics Gameplay Game Progression Mission/challenge Structure Puzzle Structure Objectives What are the objectives of the game? Play Flow How does the game flow for the game player Mechanics What are the rules to the game, both implicit and explicit. This is the model of the universe that the game works under. Think of it as a simulation of a world, how do all the pieces interact? This actually can be a very large section. Physics How does the physical universe work? Movement General Movement Other Movement Objects Picking Up Objects Moving Objects Actions Switches and Buttons Picking Up, Carrying and Dropping Talking Reading Combat If there is combat or even conflict, how is this specifically modeled? Economy What is the economy of the game? How does it work? Screen Flow Screen Flow Chart A graphical description of how each screen is related to every other Screen Descriptions What is the purpose of each screen? Main Menu Screen Options Screen Game Options What are the options and how do they affect game play and mechanics? Replaying and Saving Cheats and Easter Eggs Section III – Story, Setting and Character Story and Narrative Specific details like scripts and cut scenes may not be in this document but be in the Story Bible. Back story Plot Elements Game Progression License Considerations Cut Scenes Cut scene #1 Actors Description Storyboard Script Cut scene #2 etc. Game World General look and feel of world Area #1 General Description Physical Characteristics Levels that use area Connections to other areas Area #2 Characters Character #1 Back story Personality Look Physical characteristics Animations Special Abilities Relevance to game story Relationship to other characters Statistics Character #2 Section IV – Levels Level #1 Synopsis Introductory Material (Cut scene? Mission briefing?) Objectives Physical Description Map Critical Path Encounters Level Walkthrough Closing Material Level #2 Training Level Section V – Interface Visual System HUD – What controls Menus Rendering System Camera Lighting Models Control System How does the game player control the game? What are the specific commands? Audio Music Sound Effects Help System Section VI – Artificial Intelligence Opponent AI The active opponent that plays against the game player and therefore requires strategic decision making (example, Civilization or Chess, how is it to be designed? Enemy AI Villains and Monsters Non-combat Characters Friendly Characters Support AI Player and Collision Detection Pathfinding Section VII – Technical This may be abbreviated with most in the Technical Bible. Target Hardware Development hardware and software Development procedures and standards Game Engine Network Scripting Language Section VIII – Game Art This may be abbreviated with most of the content in an Art Bible. Concept Art Style Guides Characters Environments Equipment Cut scenes Miscellaneous Section IX – Secondary Software Editor Installer Update software Section X – Management Detailed Schedule Budget Risk Analysis Localization Plan Test Plan Appendices Asset List Art Model and Texture List Animation List Effects List Interface Art List Cut scene List Sound Environmental Sounds Weapon Sounds Interface Sounds Music Ambient “Action” Victory Defeat Voice Actor #1 lines Actor #2 lines “


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