“Reactor Idle Guide This is not a walkthrough and not a list of best setups. This is a guide. by Etamitlu Donate! This guide will give general info and list efficient builds, some which you may not use. This is not a walkthrough and I’m not going to hold your hand every step of the way. You will need to do the math to know what upgrades you can do without exploding your reactor. Here’s the RI Calculator to help. I will mention lvls on some of the builds but only to help understand water. FAQs Why has everything stopped? If your wind turbine is faded, you need to rebuild it. Select the turbine from the left menu and left click it on the map. Ctrl+left click will rebuild all that you can afford. How do I sell things? Right click. Hold shift+click can be used to drag and ctrl+click for all of the same type at once. Why are my solar cells exploding? Place your gens first then the solar cell. After wind, everything is about converting heat to power and too much heat on a building causes it to explode. Now the real game begins and you need to pay attention to how much your gens convert and how much heat your cells produce. Can I remove the mountains? Unfortunately no. Does this save when I close it? Yes it saves in cookies so don’t delete that. This also means it does not save across devices. You can, however, get the text save from settings to use it elsewhere. You should also save the text every so often as a backup. Google docs would be a good place. Ctrl+a to select all, ctrl+c to copy, ctrl+v to paste. Where’s the upgrade for gen 2? The same gen eff upgrade is used for all gens. How many ticks are there per second? At 0/5 chronometer, it’s 1 tick per second. How many bonus ticks do I get per second? It depends on your chrono upgrade and ranges from 1 tick per 10 seconds to 1 tick per 2 seconds. There is no max bonus ticks but there is a max of how many ticks you get per period of time away which is ~1 hour worth of normal time. But it takes ~8 hours of being away to get that much so it’s better to leave the game running. It will run slower on a different tab or minimized so keep it open on a separate window. What do isolators do? Isos will increase the heat produced by your heat cell (solar, coal, gas, nuke, etc.). So if a heat cell creates 100k and you put an iso by it, it makes 105k with a 5% upgrade. 2 isos would be 10% increase so 110k. Upgrades will change those % of course. These aren’t really useful til later in the game. When should I save money for the next map? Usually when upgrades cost around 25% of the cost of the next map. When I get a new map, what do I do with the old map? When income of the new map is about 10x greater, convert the old map to all research. How long does it take to get everything in game? This is a long game and will take months to get everything unlocked but you should have metro and fusion in 2 weeks even if you don’t leave it on much. How does water work? See water guide. Research Tree (Click for full size) Map Info Island 35 squares Village 92 squares 2.6x larger than island $1m Region 142 squares 1.5x village, 4.1x island $100b City 279 squares 2x region, 8x island $100tr SHC 285 squares [19×15] $1qa Metropolis 375 squares [(17×23)-16] 1.3x city, 10.7x island $50qa FHC 285 squares [19×15] $1.25qi Mainland 410 squares [(18×23)-4] 1.1x metro, 11.7x island $30qi EHC 285 squares [19×15] $750qi Continent 450 squares [18×25] 1.1x mainland, 12.9x island $21sx Component Info Gen 1: $500 can’t hold water Gen 2: $2.5m heat:water ratio: 100:1 Gen 3: $10tr heat:water ratio: 200:1 Gen 4: $50qa heat:water ratio: 400:1 Gen 5: $12.5qi heat:water ratio: 1200:1 Solar $200 heat: 3 Coal $100k heat: 380 Gas $40m heat: 75k Nuke $500m heat: 1.2m Thermo $20b heat: 50m Fusion $800b heat: 2.5b Thor $72tr heat: 150b Prot $5.04qa heat: 9tr Cur $302.4qa heat: 630tr Bald $15.12qi heat: 31.5qa Island This is where you are going to experiment and learn how the game works. You should be fine on your own learning things with wind. When you get solar, the real game begins. If you haven’t already, go back and read the faqs. It will answer questions you didn’t even know you had. To save you some explosions, here’s a tip: if one gen is being used, don’t put another heat cell next to it even if it has it’s own gen because heat outputs in all directions. This is why the 1:1 build (that’s 1 gen for 1 heat cell, solar in this case) has the heat cells back to back. Batteries are more cost effective but most people will use offices at the beginning. Batt upgrades are cheaper and will use less space which means more space for heat cells. For the same cost of office upgrades, you can probably get batts to last a day before needing to sell. You can also put batts next to heat cells without them exploding. There will be times where upgrades cost too much and you just need to research. It’s more efficient to just make enough money to upgrade research and some extra to build and then go all research on all maps. 1:1 (gen : heat cell) 2:1 This is the only time you will have multiple heat cells to 1 gen because gen eff upgrade is a whole lot cheaper than solar heat upgrade. Just reverse the placement of the gens and solar panels in the builds. 1:3 At this point, you should be getting to gen eff lvl 16 to use coal 4:1. Upgrade research and just go full research centers. A single coal burner is $100k so make sure you have some money saved up. It’s 380 heat so even 1 should be making more than solar. 4:1 New players can ignore this page, it’s for later. wp 12:3:1:1 circ wp 12:4:1:3 circ wp 14:5:1 circ Village 4:1, 11 cells 3:1, 18 cells You should be getting to 2m research to unlock gas. You won’t be able to use gas but it unlocks gen 2 which you will want. Skip researching anything else and get advanced research center first. The reason is the other stuff won’t even be used until you unlock them all and that’s a total of 6.15m research. 2:1, 27 cells 1:1, 41 cells boiler/sink 12 cells boiler/sink 13 cells There is a small window to effectively use boilers with gas. Lvl 35 gen eff for 4:1 gas if you don’t want to go the boiler/sink route. Now you should have the hang of the game and the rest of this guide is mostly a build list. Just keep upgrading, researching, and changing builds. 9:3:1:1 circ, 4 cells, +1 wemw 9:3:1:1 circ, 4 cells, +1 wemw 6:2:1:1 circ, 6 cells, +1 wemw Region lvl 47 gen eff for nuke 4:1, 18 cells 3:1, 30 cells 2:1, 44 cells 1:1, 65 cells Eventually you will want to go all research to get thermo and water stuff. You won’t be using thermo but you will welcome the wonderful world of water. (See water guide for more info) 1:1 wp, 42 cells nuke lvl 11 (last lvl before changing to thermo, you should use water before) $586.73m/t 3:1 wp, 17 cells thermo lvl 0 $850m/t 2:1 wp, 25 cells thermo lvl 0 $1.25b/t 12:4:1:1 circ, 5 cells, +1 wemw 12:4:1:1 circ, 5 cells, +1 wemw 6:2:1:1 circ, 9 cells, +1 wemw City If you are still using offices at this point, you need to stop and use batts. Last warning. You start making so much that offices take too much space and upgrades cost too much. Some people choose to skip wp builds and just go all research. If you do go with wp, don’t spend much on wp upgrades as this is just to boost income to get research upgraded faster for gwp. remove some of the heat cells on the left and connect the pipes if you are having issues 4:4:1, 21 cells, +1 wemw 2:4:1, 27 cells, -1 wemw 2:2:1, 42 cells, +1 wemw 8:4:1:2, 14 cells (1 is 4:2:1), +2 wemw 6:2:1:1, 21 cells (1 is 9:3:1:2), +1 wemw (+2 depending on the lvl) 6:2:1:1 circ, 19 cells (1 is 9:3:1:2), +1 wemw (+2 depending on the lvl) 12:4:1:1 circ, 10 cells (1 is 15:5:1:2), +1 wemw 6:2:1:1 circ, 20 cells, +1 wemw Metropolis 2:2:1, 56 cells, 0 wemw 4:4:1, 29 cells, +2 wemw 8:4:1:2, 19 cells, +2 wemw 6:2:1:1, 30 cells, +1 wemw (+2 depending on the lvl) 6:2:1:1 circ, 26 cells, +1 wemw (+2 depending on the lvl) 12:2:1:2 circ, 15 cells, +3 wemw 12:4:1:1 circ, 14 cells, +1 wemw 12:4:1:2 circ, 12 cells, +1 wemw 6:2:1:2 circ, 21 cells, +1 wemw 6:2:1:1 circ, 27 cells (1 is 9:3:1:2), +1 wemw Mainland 8:4:1:2, 22 cells, +2 wemw 6:2:1:1, 33 cells, +1 wemw (+2 depending on the lvl) 8:2:1:2 circ, 22 cells, +2 wemw 6:2:1:1 circ, 29 cells, +1 wemw (+2 depending on the lvl) 12:4:1:1 circ, 16 cells, +1 wemw 12:4:1:2 circ, 14 cells, +1 wemw 6:2:1:1 circ, 29 cells, +1 wemw 6:2:1:1 circ, 30 cells, +1 wemw Continent 6:2:1:1 circ, 32 cells, +1 wemw 12:4:1:1 circ, 17 cells, +1 wemw 12:4:1:2 circ, 16 cells, +1 wemw 6:2:1:1 circ, 32 cells, +1 wemw 6:2:1:1 circ, 33 cells, +1 wemw XHC 64:50:1, 0 wemw (depends on the lvl) 64:36:1 circ, 0 wemw (depends on the lvl) 120:40:1:4 100:50:1:4 24:8:1:4 circ, +2 wemw 33:5:1:4 circ, +3 wemw 33:4:1:2 circ, +3 wemw 16:4:1:2 circ, +2 wemw 15:5:1:2 circ, +1 wemw 15:5:1:2 circ, +1 wemw Water Guide Water is much more efficient than dry builds. You’ll be pumping water to your gens to increase heat conversion. Water pump produces water (10k as an example) > pipes need enough capacity to transfer that amount (at least 10k for the example) > gens use the water (10k or less of all gens connected to that single pump). For gen 2 it’s 100 heat for 1 water. So if your gen holds 1k water, then it handles 100k heat + gen eff which is used first. Water is a bit complicated at first since you are first learning how it works and you start with coastal pumps which causes the need for long pipelines. These pipelines cause a water loss which is hard to account for plus can’t be calculated since water and heat does not spread evenly in every direction. (You will see it more with xhc maps: single heat cell, four heat cell, etc.) You also have different numbers of pumps to gens because of the layout of region. You should be able to count wpp and gen usage so if you aren’t getting enough water but should be, then wemw is the issue. See region and later for examples of water builds. Other gen’s heat to water ratios are in the component info section. The components: Water pump (wp): This must be placed next to water. It can be used without a pipe connected to a gen. You can pump water into a wp like a pipe. Water pipe: Used to transport water. You’ll notice the water decreases the longer the pipeline is. Groundwater pump (gwp): This can be placed anywhere but it requires a pipe (or wp) to transport water to a gen. This means you can have a gwp > wp > gen. You can also pump from gwp > pipe >gwp > pipe > gen. Gwp does not act like a pipe like wp does. Circulators: You’ll get these later in the game. Increases gen max water which saves on gmw upgrades. More circs do not increase it further. The upgrades: Generator max water (gmw): This increases gen water. More water means more heat conversion. Water pump production (wpp): This increases how much water your regular water pumps produce. Groundwater pump production (gwpp): This increases how much water your gwp produce. Water elem. max water (wemw): This increases how much water your pumps and pipes can hold. On pumps, you will also need enough wemw. Example: your pump produces 100k but max water is only 50k, then you can only pump 50k. Circulator effectiveness: This increases the circulator’s buff. The upgrade states a 25% increase but it actually only increases 22.5%. It also does not compound like other upgrades. Donate! https://www.youcaring.com/theauthor “
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